Battle Footballer
FIRE 4

Battle Footballer

  • ATK:
  • 1000

  • DEF:
  • 2100

  • View:
  • 2934




A cyborg with high defense power. Originally it was invented for a football machine.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Oct 8, 2026
46± 8/ 100
Power Score
Intrinsic 50
Deck 44

Battle Footballer — Power Evaluation

Final Score: 46 ± 8 · Confidence: Medium

  • Intrinsic: 50 · Deck: 44 · Meta: provisional
  • Primary role: Material body

Why it scores here

Battle Footballer is a vanilla Level 4 FIRE Machine Normal Monster with no effect text, so it converts into nothing beyond a generic body. Its score comes from being a clean, free-to-run Level 4 material that appears in 34 sampled decks across 23 archetypes, not from its 1000 ATK or 2100 DEF, which earn no points. No combo or guide evidence exists, so combo conversion and effect interaction stay at the floor.

Axis scores

Axis Score Evidence
Accessibility 50 A plain Normal Monster is only live when drawn, with no searcher in the evidence; 1.79 average copies across 34 decks is observed (observed).
Combo & Conversion 10 Its text has no effect, and combo data shows zero appearances, so it builds nothing on its own (verified).
Resource Economy 25 No card advantage, refuel, or cost, so it is neither a -1 nor a gain (verified).
Effect & Interaction 0 No effect, so it provides no negation, removal, or disruption (verified).
Material Utility 50 Level 4 Machine FIRE is a common Xyz and Synchro material level, and with no effect it cannot be blanked (inferred).
Resilience & Flexibility 40 Nothing to negate, but also no value to protect; spread across 23 archetypes at 1 to 3 copies per deck (observed).
Deck-Building Efficiency 85 Normal Monster with no garnet or lock restriction, allowed up to 3 copies, so it is near free to run (verified).

Calculation

Weight profile: Material body / Normal profile, single primary role, no secondary blend. Intrinsic ≈ 50, Deck ≈ 44, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Generic Level 4 body with no restriction on where it can be used
  • Clean material that cannot be negated because it has no effect
  • Appears across 23 archetypes, so it is portable between decks
  • Free to run with no garnet or lock cost

Weaknesses

  • No effect text, so it contributes no board, card advantage, or interaction
  • No combo appearances in the recorded boards
  • Only 1 to 3 copies per deck, and never the main reason a deck wins
  • ATK and DEF are irrelevant to the score

Counters / choke points

  • Board-level removal or bounce, since there is no effect to negate (inferred)

Best use

Material body. Decks: Level 4 Synchro and Xyz decks as a generic material body (inferred). Suggested copies: 2.

Evidence & gaps

  • Verified: Normal Monster, Level 4, FIRE, Machine, 1000 ATK / 2100 DEF; No effect text; description is flavor only; Legal in TCG, OCG, MasterDuel and DuelLinks; Zero combo appearances in combo data
  • Observed: Present in 34 recent decks across 23 archetypes; Average 1.79 copies per deck, distribution 1 to 3 copies; Partners are generic staples such as Swords of Revealing Light and Pot of Greed
  • Inferred: Scores as a Level 4 material body in Synchro and Xyz lines; Board-level removal is the only practical answer
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) for archetype inclusion no banlist token, assumed 3 copies (unlimited) effect text is flavor only, so role confirmation relies on the text being vanilla











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